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13 A Better Tempest Pierce
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IRAAS but it's dropped
Author :TrueDawn
© Webnovel

13 A Better Tempest Pierce

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Holy fuck. 30 HP. That's double the damage I've dealt earlier!

With a huge chunk of its HP being removed, I'm sure that it's currently in a critical condition.

'Identify.'

~~~~~~~~

[Sapling]

[Level]: 3

[HP]: 20/70

~~~~~~~~

Guess I'm right, it's currently in a critical condition. I would like to attack it right now, but I currently have no SP. You can't expect me to roll over this sapling, now can you?

I pretty much have only one choice left to do since the sapling won't attack me...I think.

Ding!

~~~~~~~~

[Aurus] has run out of SP.

[Stick Siphoning] has been automatically enabled.

~~~~~~~~

That's it. I just need to rely on [Stick Siphoning] to fill my SP back to full and I can shoot more shots.

Wait...I lost 1 HP right? That means I have to wait 10 seconds before I regenerate 1 SP. Well, I'm fine with that, but would the sapling attack me as I regenerate?

Looking at the sapling, its roots have been tattered to shreds so I guess it can't use that skill again.

Does it have any other skill? I assume it doesn't, the trunk is pretty much broken at this point so how could it shoot out an attack?

With that, I can relax and just wait for my condition to get back to its peak.

...

1 minute has passed since [Stick Siphoning] has been enabled, and all I can say is...

'Show HP and SP bar.'

Ding!

~~~~~~~~

[HP]: 5/5

[SP]: 10/10

~~~~~~~~

That's right, I'm back to peak condition baby! Let's see...is the sapling still there? Yep, and it's still in a sorry state like before.

Since I have this spare SP, I should try using skills like [Wind Infusion] and [Wind Splinter] in tandem, who knows if I can create a new skill.

Speaking of which, what would happen if I use [Wind Infusion] and then [Tempest Pierce]? Since [Tempest Pierce] is the combination of [Wind Infusion] and [Wind Splinter] into one skill, wouldn't that mean I would be infusing twice the amount of wind energy into the spike?

Well, it doesn't hurt to try.

'[Wind Infusion]!'

Whoosh!

The gentle green glow from before covers my body again, and I'm quite sure that they hold a ton of power if I use it right.

Okay, moving on to the next step.

'[Tempest Pierce]!'

Fwoosh!

A spike similar to the one found in [Wind Splinter] appears in front of my body as the green wavy light things circle around it as the spike rotates.


With the help of the [Wind Infusion] skill, the rate of power increase was faster compared to the rate of power increase when I use [Tempest Pierce] alone.

After a bit, I felt that the spike couldn't hold any more energy because if it did it would turn into a bomb of condensed wind energy, as attributed to hella big green vortex surrounding the spike at the moment.

If that's the case, then shouldn't that mean that my SP is sapped dry? The [Tempest Pierce] skill uses 10 SP when it's in its fully charged state, and the [Stick Siphoning] skill must've probably helped me shoulder the cost of [Wind Infusion].

'Show SP bar.'

~~~~~~~~

[SP]: 3/10

~~~~~~~~

Eh? I still have 3 more SP? I'm sure it didn't come from [Stick Siphoning] since it takes me 15 seconds to do that, and the maximum charge time for [Tempest Pierce] is 5 seconds.

Aah. I'll just answer that question later. For now, I have to shoot this thing!

Bang!

Holy shit. That spike went a speed beyond its previous limits. Is this the effect of using [Wind Infusion]?

Ah! The spike didn't hit the roots! Man, I must have some shitty luck if that's the case.

Ding!

Eh?

~~~~~~~~

[SP Storage] has been upgraded to Level 2.

The maximum amount of SP you can carry currently is 12.

~~~~~~~~

Oh, that's great. I can now shoot more shots than before. And not just that, I'm sure that my SP bar is back to full as well.

Wait... there's more.

~~~~~~~~

Thanks to Aurus for using [Wind Infusion] and [Tempest Pierce] together, the cost for maximum charging has been reduced from 10 to 7 SP.

With Aurus' discovery of this combination, the skill [Adept Tempest Pierce] has been created and will replace [Tempest Pierce].

[Tempest Pierce] has been replaced with [Adept Tempest Pierce].

~~~~~~~~

I was right! Combining the two skills did give me another skill! Wait...before I check its properties, how much damage did I deal to the sapling?

Ding!

~~~~~~~~

[Sapling] has received 20 HP damage.

~~~~~~~~

Oh? 20 HP? That's higher compared to the 15 HP damage I dealt earlier. That just leaves it with 5 HP huh. Well, we don't want to waste more SP this time since I want to experiment and try to see if I can push [Adept Tempest Pierce] even further into a better and cheaper skill.

'[Wind Splinter]!'

Bang!

~~~~~~~~

[Sapling] has received 5 HP damage.

[Sapling] has been slain.

Experience + 15.

[Aurus] has leveled up to Level 2!

~~~~~~~~

Woot woot! Finally a bit stronger than before. Since I'm Level 2, I have higher stats compared to a Level 1 Wind Branch obviously.

Now, the sapling is dead and shriveled up. I'm sure it won't attack from its grave right?

Yeah, I'm sure it won't. Okay, let's move on to the next part.

'Identify [Adept Tempest Pierce].'

Ding!

~~~~~~~~

[Adept Tempest Pierce] (C-grade Mortal)

[Level]: 1/5

[Experience]: 2/10

A skill only usable by a special type of sticks who have high elemental affinity with the wind. With the spike as your conductor and the wind as your fuel, the spike can amass a large amount of wind energy, thus dealing more damage the longer it is charged. The skill has been improved from its base form, turning it into a variation which conserves SP while still exerting the same amount of damage.

Minimum charging time: 1 second

Minimum cost: 3 SP

Maximum charging time: 5 seconds

Maximum cost: 7 SP

~~~~~~~~

Oh? It's still a C-grade skill? Not B-grade? If that's the case, does that mean this skill could be improved even further? Would its peak form be B-grade? Or something even higher?

Let me just roll into an area that's somewhat open. I'm quite scared of hitting some sticks accidentally.

...

Okay, with that taken care of, let's start experimenting.

'[Wind Infusion]!'

Whoosh!

Okay, that thing is done and next is...

'[Adept Tempest Pierce]!'

Fwoosh!

Oh! Looking at this new skill, the spike is still the same but the green wavy light things are different now. They seem to have intricate runes carved onto them, and there's a pattern to their placement now unlike before.

We wait 5 seconds and...

Shoot it towards the skies!

Bang!

Just like some firework, the spike flew up in the air with a glowing vortex behind it. The vortex behind the spike this time is smaller and more condensed compared to the one from combining [Wind Infusion] and [Tempest Pierce].

Ding!

Here it comes...

~~~~~~~~

[Wind Infusion] has been upgraded to Level 2.

~~~~~~~~

Oh. That's great. [Wind Infusion] is now Level 2, I should check its difference later. But where's the...

Ding!

There we go.

~~~~~~~~

Thanks to Aurus for using [Wind Infusion] and [Adept Tempest Pierce] in tandem, the cost for maximum charge has been reduced from 7 to 5. The time needed to charge it to full power has been reduced as well from 5 seconds to 3 seconds.

With Aurus' discovery of this combination, [Soaring Tempest Pierce] will replace [Adept Tempest Pierce].

[Adept Tempest Pierce] has been replaced with [Soaring Tempest Pierce].

~~~~~~~~

I knew it!
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